ChamSys MagicQ Manuel d'utilisateur Page 43

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ChamSys Ltd www.chamsys.co.uk
MagicQ User Manual 43 Version 1.3.0.0
1 THRU 12 @ ENTER
Entering
1 THRU 12 COLOUR
You can select heads in the Colour, Beam and Position windows if you set the Select heads in Col, Beam,
Pos option. When set, you can select heads by entering them on the keypad followed by pressing the
COLOUR, BEAM or POSITION buttons.
6.11 Selecting heads using the rig plan view
Heads can be selected from a plan of the rig in the View Plan view of the Outputs window. See
creating rig plans.
6.12 Locating Heads
The first action you are likely to want to do is to locate the heads – i.e. to put them into a starting position.
Select the required heads and then press the LOCATE button.
If the heads enable DMX control of the striking of the lamp then you may need to Lamp On the head in
order to see the beam. Select the heads and then press SHIFT LOCATE. This runs the "Lamp On" macro.
6.13 Modifying Attributes
Intelligent heads have several different attributes typically including pan and tilt, colour, gobo and iris.
When the MagicQ lighting console patches an intelligent head it maps the head parameters to standard
attributes to enable easy access of the features of the head.
The MagicQ lighting console supports two ways to modify attributes – either using attribute types or using
attribute banks. Both methods can be used interchangeably to program a show.
6.13.1 Using Attribute Types
Attribute types is a powerful way of categorising attributes. Attributes are categorised into four types –
Intensity, Position, Colour and Beam. On the MagicQ there is a window for each of these attribute types.
Select the required heads, then open the required window.
The window enables the control of all the attributes of that attribute type using the eight rotary encoders. In
the Beam Window there are more than eight attributes to be controlledthese are accessed using multiple
pages of encoders – by pressing the NEXT PAGE soft button.
For indexed attributes such as colour wheels and gobo wheels, the button associated with each encoder can
be used to bump the attribute value to the next range. Pressing SHIFT and the button bumps back to the
previous range.
In addition the window enables selection of palette values for the attribute type using the touch screen.
When heads are recorded the system automatically generates palettes for each attribute type. You can record
new palette entries, or modify existing ones as you see fit.
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