ChamSys MagicQ Manuel d'utilisateur Page 12

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ChamSys Ltd www.chamsys.co.uk
MagicQ User Manual 12 Version 1.3.0.0
2 Console Concepts
A system diagram of the console is shown in the diagram below
2.1 Show Storage
The console utilises a hard drive to store show data thus providing virtually unlimited show space many
different shows can be stored on the console and recalled at the touch of a button. Favourite shows,
personalities and FX patterns can be utilised in building new shows thus simplifying and speeding up show
programming.
* standard 12 universes except MQ50 (6)
The console utilises USB memory sticks for transferring of show data to and from PCs and for back up
purposes. USB memory sticks are ideal for this function; small and easily portable they can fit on a key-ring
or lanyard, data for many different shows can be quickly and reliably transferred to them. No longer need
we suffer from the limited capacity and poor reliable of floppy disks. USB memory sticks are universally
supported by PCs and other computers, unlike custom memory cards traditionally used in lighting consoles.
Furthermore the Ethernet interface on the console can be utilised to access show files remotely over a
network. This, for example, enables lighting designers to connect their laptops directly to the console.
2.2 Output channels
The console supports up to twelve DMX512 universes output over Ethernet. This allows up to 6114
channels of lighting to be controlled. Interface boxes are utilised to convert from Ethernet to serial DMX512
as appropriate.
Lighting consoles are often limited in the number of DMX channels or the number of intelligent heads they
can control independentlytypically 24, 48 or 96 channels. These channels typically correspond to the
number of faders on the console. Some consoles offer a patching facility to allow multiple DMX channels to
be patched onto one fader – but these DMX channels can then not be controlled independently.
The MagicQ console allows control of all DMX channels individually, whilst utilising grouping and
programming functions to enable control of multiple heads or dimmers together.
The console provides a library of personalities – data for each of the different types of intelligent head
available. This data determines how the different attributes of an intelligent head are controlled by the
console.
Personalities are provided for most intelligent heads. Where a personality is not available, one can easily be
written using the in built Head Editor. DMX configuration data is generally available from the manufacturer
of the intelligent head.
2.2.1 HTP / LTP channels
PROGRAMMER
PLAYBACKS
OUTPUT
ENGINE
PROGRAMING
WINDOWS
12 UNIVERSES*
SHOW
DATA
12 UNIVERSES*
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